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gumix
Can't stop making ASCII / ANSI things

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Joined on 8/20/18

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gumix's News

Posted by gumix - October 6th, 2019


It's finally time to move forward my tiny project a bit, in next update we will see a red eyed wolfs as a main public enemy, sword and shield items, simple-test fight mechanism and having a ride on silver eyed wolfs (but you'll have to convince them first).


iu_60133_7003667.gif


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Posted by gumix - August 23rd, 2018


My first feed, who's going to read it at all? Who cares :P

7003667_153504160091_anim.gif

I'm working on a new "must fail" code named project, another Ascii (Ansi) game. Currently I'm completely focused on 3D ANSI engine. It is NOT another offsceen rendering with "ansi shader". All assets are made in Ascii, usually painterd from 12 directions + another 12 if reflected in water. Everything is composited on screen from sprites and terrain triangles rasterized and z-buffered in software.

What do you think, is this worth further efforts?

You can try it here (online app):
http://asciicker.com/x12


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